using System;
using UnityEngine;
using System.Collections;

public class Enums
{
    public enum Scenes
    {
        GamePlay = 0,
        MainMenu,
        Credits,
        Options,
    }
    public enum CameraNames
    {
        Main,
        Menu,
    }
    public enum TowerNames
    {
        LASER,
        MISSLE,
        ELECTRIC,
    }
}
